Instead of using the lengthy tutorials created by eric malowski in the first portion of the term we were lucky enough to find many on head creation that take a fraction of the time to follow. Although we do not intend to follow the tutorial click for click it is important to stay close enough as to not be thwarted by any problems that we would invariably come across.
This tutorial we found particularly useful:
http://uk.youtube.com/watch?v=Yr4liDcdVA0
We used the head that Paul created as he finished first and it generally looked better. The Following Images are pauls, not mine. They show the creation process of the head that we used.
With the polygon selection we deleted one half of the box and used a symmetry modifier.
There was another issue that had been rumbling in the background up until now that we tackled earlier this week. The props and room were being created with 3Dmax materialing and looked real. I could see that as soon as the characters where placed into the scene they would look out of place and stick out. I brought this up to the group and it was dicided that a new material (suggested by Paul) would be used on the characters and the props.
Creating this material was quite simple as Paul had already used it in a previous max experiment and simply had to copy the settings across. Instead of the line on the graph flowing from colour to colour it will break them down into blocks creating the effect of shading. With this effect asigned to every colour it will give a consistent cartoon feel to the animation and I think a general air of professionalism.
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